BluGame games · Rules and features
A light deduction card game — you hold one card and have to get rid of it before you work out what everyone else is holding. A round takes just a few minutes.
Rules
These are the same rules the app shows players in the game menu.
Earn tokens by winning rounds. The number of tokens needed to win the whole match depends on the number of players: 7 for two players, 5 for three, 4 for four — the more players, the sooner the match ends, since rounds run shorter.
On your turn you draw a card (you then hold two), then you MUST play one of them and resolve its effect — there's no way to pass. The other card stays with you for next turn. Some effects (Guard, Priest, Baron, Prince) require choosing a target — you can target any other active player without Handmaid protection, and in the Prince's case, also yourself.
The deck is 16 cards across eight types, weakest to strongest: Guard ×5 (value 1 — guess another player's card, but you can't guess "Guard"; a correct guess eliminates them), Priest ×2 (value 2 — peek at another player's card, only you see the result), Baron ×2 (value 3 — quietly compare cards with another player; the lower value is eliminated, a tie eliminates no one), Handmaid ×2 (value 4 — protects you from others' effects until your next turn), Prince ×2 (value 5 — the chosen player, which can be yourself, discards their card and draws a new one), King ×1 (value 6 — trade hands with another player), Countess ×1 (value 7 — if you're holding it together with the King or Prince, you MUST discard the Countess), and Princess ×1 (value 8, the strongest card — discarding it, for any reason, even forced by the Prince, eliminates you from that round).
With two players, the deal looks different from three-four: one card is set aside face up (visible to both, but unplayable), and three more are set aside face down — unknown to anyone until the round ends. This shortens the deck and changes which cards actually circulate in play.
A round ends in one of two ways: only one active player remains (the rest were eliminated by the Baron, Prince, or Princess) — they win instantly, or the draw pile runs out — then the hands of all still-active players are compared and the highest wins. The round's winner gets a token. The first player to collect the required number of tokens (see "Goal") wins the whole match.
Example
Step by step, the way it plays out at the table.
Four messengers are trying to deliver a love letter to the princess — each wants to be the one whose letter gets through. After the deal, Ala holds a Guard, Bartek a Priest, Celina a Baron, and Dawid a King. Everyone eyes each other with suspicion — in this game it's not strength that wins, just surviving to the end of the round.
Ala draws a card and plays her Guard, betting that Dawid is holding the King — a hit! Dawid is out for the round, and his card goes face up on the discard pile for everyone to see. Bartek, wary of a similar guess, plays the Handmaid — now no one can target him with any effect until his next turn. Celina plays her Baron against Ala — after a quiet comparison of cards, it turns out Ala has the weaker one, and she's out too.
Bartek and Celina remain. The draw pile runs out before anyone lands the finishing blow — the round ends by comparing hands. Bartek holds the Countess (7), Celina a Priest (2) — Bartek wins and earns a token. Had either of them picked up the King alongside the Countess earlier, they'd have been forced to discard the Countess whether they liked it or not — exactly the kind of compulsion that can swing a round the other way entirely.
In the BluGame app
What happens in the phones and what stays at the table.
The app deals the cards and resolves card effects — Guard, Priest, Baron and the rest — so you don't have to remember exceptions or keep track of the order.
What you learn through the Priest only you see; the Baron's quiet comparison doesn't reveal cards to the rest of the table.
The app counts tokens: 7 to win the match with two players, 5 with three, 4 with four.
With two players the app sets aside cards by itself — openly and face-down — as the two-player variant requires.
Platform
Phones connect directly over Bluetooth — game data never reaches the internet.
You don't create an account or log in — you sit down and play.
Each phone picks up its own language, so at one table everyone plays in theirs.
Custom
Standard is the full game for everyone. Custom is an option for venues and events — it adds the venue's logo and welcome text and a few extras.
Custom doesn't change this game's rules — it adds the venue's logo, welcome text and house rules shown in the app.
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